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 | public class PostProcessPass : ScriptableRenderPass
 {
 private static readonly int ID_Blit_Temp1 = Shader.PropertyToID("_PostProcessing_Blit_Temp1");
 private static readonly int ID_Blit_Temp2 = Shader.PropertyToID("_PostProcessing_Blit_Temp2");
 private static readonly RenderTargetIdentifier m_BlitTemp1 = new RenderTargetIdentifier(ID_Blit_Temp1);
 private static readonly RenderTargetIdentifier m_BlitTemp2 = new RenderTargetIdentifier(ID_Blit_Temp2);
 private List<IPostProcessBehaviour> m_Effects;
 
 public PostProcessPass Setup(List<IPostProcessBehaviour> effects)
 {
 m_Effects = effects;
 m_Effects.Sort((a, b) => a.Event - b.Event);
 return this;
 }
 
 public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor)
 {
 base.Configure(cmd, cameraTextureDescriptor);
 foreach(var effect in m_Effects)
 {
 effect.Configure(cmd, cameraTextureDescriptor);
 }
 ConfigureTarget(colorAttachmentHandle, depthAttachmentHandle);
 }
 
 public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData)
 {
 CommandBuffer cmd = CommandBufferPool.Get("Component Based Post Process");
 var descriptor = renderingData.cameraData.cameraTargetDescriptor;
 descriptor.msaaSamples = 1;
 cmd.GetTemporaryRT(ID_Blit_Temp1, descriptor);
 cmd.GetTemporaryRT(ID_Blit_Temp2, descriptor);
 
 var renderer = renderingData.cameraData.renderer;
 var lastIndex = m_Effects.Count - 1;
 var blitIndex = 0;
 var blitSwap = true;
 
 foreach(var effect in m_Effects)
 {
 var src = blitSwap ? m_BlitTemp1 : m_BlitTemp2;
 var dst = blitSwap ? m_BlitTemp2 : m_BlitTemp1;
 if (blitIndex == 0)
 {
 src = renderer.cameraColorTargetHandle;
 }
 else if (blitIndex == lastIndex)
 {
 dst = renderer.cameraColorTargetHandle;
 }
 blitSwap = !blitSwap;
 
 var name = effect.m_Name;
 cmd.BeginSample(name);
 effect.Execute(cmd, src, dst, descriptor, context, ref renderingData);
 cmd.EndSample(name);
 
 blitIndex++;
 }
 if (lastIndex == 0)
 {
 cmd.Blit(m_BlitTemp2, renderer.cameraColorTargetHandle);
 }
 
 cmd.ReleaseTemporaryRT(ID_Blit_Temp1);
 cmd.ReleaseTemporaryRT(ID_Blit_Temp2);
 context.ExecuteCommandBuffer(cmd);
 CommandBufferPool.Release(cmd);
 }
 
 public override void FrameCleanup(CommandBuffer cmd)
 {
 base.FrameCleanup(cmd);
 foreach(var effect in m_Effects)
 {
 effect.FrameCleanUp(cmd);
 }
 }
 
 }
 
 public class PostProcessFeature : AScriptableRendererFeature
 {
 public RenderResources resources;
 private PostProcessPass m_ScreenPostProcess;
 private readonly List<IPostProcessBehaviour> m_PostprocessQueue = new List<IPostProcessBehaviour>();
 private readonly List<IPostProcessBehaviour> m_ScreenProcessing = new List<IPostProcessBehaviour>();
 
 public override void Create()
 {
 m_ScreenPostProcess = new PostProcessPass()
 {
 renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing + 1
 };
 }
 
 protected override void Dispose(bool disposing)
 {
 base.Dispose(disposing);
 m_ScreenPostProcess.Dispose();
 }
 
 protected override void EnqueuePass(ScriptableRenderer renderer, ref RenderingData renderingData)
 {
 m_PostprocessQueue.Clear();
 if (renderingData is { postProcessingEnabled: true, cameraData: { postProcessEnabled: true } })
 {
 m_PostprocessQueue.AddRange(renderingData.cameraData.camera.GetComponentsInChildren<IPostProcessBehaviour>());
 
 if (m_PostprocessQueue.Count <= 0)
 {
 return;
 }
 
 m_ScreenProcessing.Clear();
 
 var postProcessCount = m_PostprocessQueue.Count;
 for(int k = 0; k < postProcessCount; k++)
 {
 var postProcess = m_PostprocessQueue[k];
 postProcess.ValidateParameters();
 if (!postProcess.m_Enable)
 {
 continue;
 }
 if (!postProcess.m_OpaqueProcess)
 {
 m_ScreenProcessing.Add(postProcess);
 }
 }
 
 if (m_ScreenProcessing.Count > 0)
 {
 renderer.EnqueuePass(m_ScreenPostProcess.Setup(m_ScreenProcessing));
 }
 }
 }
 }
 
 
 |