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| public class PostProcessPass : ScriptableRenderPass { private static readonly int ID_Blit_Temp1 = Shader.PropertyToID("_PostProcessing_Blit_Temp1"); private static readonly int ID_Blit_Temp2 = Shader.PropertyToID("_PostProcessing_Blit_Temp2"); private static readonly RenderTargetIdentifier m_BlitTemp1 = new RenderTargetIdentifier(ID_Blit_Temp1); private static readonly RenderTargetIdentifier m_BlitTemp2 = new RenderTargetIdentifier(ID_Blit_Temp2); private List<IPostProcessBehaviour> m_Effects;
public PostProcessPass Setup(List<IPostProcessBehaviour> effects) { m_Effects = effects; m_Effects.Sort((a, b) => a.Event - b.Event); return this; }
public override void Configure(CommandBuffer cmd, RenderTextureDescriptor cameraTextureDescriptor) { base.Configure(cmd, cameraTextureDescriptor); foreach(var effect in m_Effects) { effect.Configure(cmd, cameraTextureDescriptor); } ConfigureTarget(colorAttachmentHandle, depthAttachmentHandle); } public override void Execute(ScriptableRenderContext context, ref RenderingData renderingData) { CommandBuffer cmd = CommandBufferPool.Get("Component Based Post Process"); var descriptor = renderingData.cameraData.cameraTargetDescriptor; descriptor.msaaSamples = 1; cmd.GetTemporaryRT(ID_Blit_Temp1, descriptor); cmd.GetTemporaryRT(ID_Blit_Temp2, descriptor);
var renderer = renderingData.cameraData.renderer; var lastIndex = m_Effects.Count - 1; var blitIndex = 0; var blitSwap = true;
foreach(var effect in m_Effects) { var src = blitSwap ? m_BlitTemp1 : m_BlitTemp2; var dst = blitSwap ? m_BlitTemp2 : m_BlitTemp1; if (blitIndex == 0) { src = renderer.cameraColorTargetHandle; } else if (blitIndex == lastIndex) { dst = renderer.cameraColorTargetHandle; } blitSwap = !blitSwap;
var name = effect.m_Name; cmd.BeginSample(name); effect.Execute(cmd, src, dst, descriptor, context, ref renderingData); cmd.EndSample(name);
blitIndex++; } if (lastIndex == 0) { cmd.Blit(m_BlitTemp2, renderer.cameraColorTargetHandle); }
cmd.ReleaseTemporaryRT(ID_Blit_Temp1); cmd.ReleaseTemporaryRT(ID_Blit_Temp2); context.ExecuteCommandBuffer(cmd); CommandBufferPool.Release(cmd); }
public override void FrameCleanup(CommandBuffer cmd) { base.FrameCleanup(cmd); foreach(var effect in m_Effects) { effect.FrameCleanUp(cmd); } }
}
public class PostProcessFeature : AScriptableRendererFeature { public RenderResources resources; private PostProcessPass m_ScreenPostProcess; private readonly List<IPostProcessBehaviour> m_PostprocessQueue = new List<IPostProcessBehaviour>(); private readonly List<IPostProcessBehaviour> m_ScreenProcessing = new List<IPostProcessBehaviour>();
public override void Create() { m_ScreenPostProcess = new PostProcessPass() { renderPassEvent = RenderPassEvent.BeforeRenderingPostProcessing + 1 }; }
protected override void Dispose(bool disposing) { base.Dispose(disposing); m_ScreenPostProcess.Dispose(); }
protected override void EnqueuePass(ScriptableRenderer renderer, ref RenderingData renderingData) { m_PostprocessQueue.Clear(); if (renderingData is { postProcessingEnabled: true, cameraData: { postProcessEnabled: true } }) { m_PostprocessQueue.AddRange(renderingData.cameraData.camera.GetComponentsInChildren<IPostProcessBehaviour>());
if (m_PostprocessQueue.Count <= 0) { return; }
m_ScreenProcessing.Clear();
var postProcessCount = m_PostprocessQueue.Count; for(int k = 0; k < postProcessCount; k++) { var postProcess = m_PostprocessQueue[k]; postProcess.ValidateParameters(); if (!postProcess.m_Enable) { continue; } if (!postProcess.m_OpaqueProcess) { m_ScreenProcessing.Add(postProcess); } }
if (m_ScreenProcessing.Count > 0) { renderer.EnqueuePass(m_ScreenPostProcess.Setup(m_ScreenProcessing)); } } } }
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