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| public enum EffectsDurationPolicy { [LabelText("瞬时(Instant)", SdfIconType.LightningCharge)] Instant = 1,
[LabelText("永久(Infinite)", SdfIconType.Infinity)] Infinite,
[LabelText("限时(Duration)", SdfIconType.HourglassSplit)] Duration }
public struct GameplayEffectStacking { public string stackingCodeName; public int stackingHashCode; public StackingType stackingType; public int limitCount; public DurationRefreshPolicy durationRefreshPolicy; public PeriodResetPolicy periodResetPolicy; public ExpirationPolicy expirationPolicy;
public bool denyOverflowApplication; public bool clearStackOnOverflow; public GameplayEffect[] overflowEffects; }
public class GameplayEffect { public readonly string GameplayEffectName; public readonly EffectsDurationPolicy DurationPolicy; public readonly float Duration; public readonly float Period; public readonly GameplayEffect PeriodExecution; public readonly GameplayEffectTagContainer TagContainer;
public readonly GameplayCueInstant[] CueOnExecute; public readonly GameplayCueInstant[] CueOnRemove; public readonly GameplayCueInstant[] CueOnAdd; public readonly GameplayCueInstant[] CueOnActivate; public readonly GameplayCueInstant[] CueOnDeactivate; public readonly GameplayCueDurational[] CueDurational;
public readonly GameplayEffectModifier[] Modifiers; public readonly ExecutionCalculation[] Executions;
public readonly GrantedAbilityFromEffect[] GrantedAbilities;
public readonly GameplayEffectStacking Stacking;
public readonly GameplayEffect[] PrematureExpirationEffect; public readonly GameplayEffect[] RoutineExpirationEffectClasses; }
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